How do artifacts work? I am trying to equip a poison vial the only way the game has shown me to, by picking up the vial and left clicking my thief. But the vial does not equip. In fact it would not equip to any of my dwarfs. help
was working perfectly for many months now, but i noticed this is an updated version, adn I know 32bit Raspberry Pi OS also updates audio DLL's recently, so can someone confirm on currently available Chrome Browser, current game version c0.8.6 crashes after fist background music ends.
Also, would it be possible to show the base stats of every dwarf next to the gear enabled stats? E.g. WIS 72 (50), where the number in the bracket is the base stat.
I have noticed that the retreat capability is disabled after logging out of the game - even if paid for. This has caught me out a couple of times when I have resumed a game and forgot to go to the Shop.
Yeah, the white flag/retreat capability is only per session. When you log out and come back you need to motivate your dwarves again. They don't like fleeing.
There is only one ad during loading the game. All other ads are optional to make the game a bit easier (you don't have to watch a single ad while playing the game).
All Holy Staves (Water Staff is a Holy Staff) also heal with their basic attack. It's probably best to join the Discord if you want fast answers to your questions :)
Awesome game!! But I am on macOS, so I cannot buy the Steam-version. If I play it online I cannot get all upgrades. Is there a solution how I can get all upgrades? I actually would be willing to pay, certainly!
Hey, thanks for playing! Currently the web version and the Steam demo are almost the same (Steam has a few more features, but the amount of available upgrades is the same). The current focus is to release on Steam for Windows. I will then look into options for other systems!
For some reason when my dwarves die they aren't permanently dead. Also what's the official version, I'm playing the Steam demo but don't know if I should play the browser one if it's newer. And I saw a picture of someone fighting a dragon and I've never seen that. Is it possible
Hey, I changed the default mode to 'Glory', which means your dwarves will be revived if you win the battle. The old (and true) mode is 'Death', you can change it in the options.
Steam demo will always be more up to date.
I'm working on the 'Raids' feature which will only be available in the official version on Steam (fighting against trolls and dragons). Everything you see about that are just teasers from the devlog.
We are an indie publisher mainly focused on PC games, and our main platform is the Microsoft Store. This game caught our attention.
I understand that it is about to be released on Steam and that you are publishing it yourself. We can help you publish it on Steam, and if the results are good, we can also help you publish it on the Microsoft Store, Play Store, and App Store.
If this is something that you'd be interested in, please send an email to mark.lauz@gametroopers.net.
I really like this game! After trying so many different strategies this is the best I managed to get (lvl 154). Most of my equipment is mythic, with all Dwarves fitted with Mug of Everlasting Bock and Cane of the Ancient (all Legendary and above). This level was actually the first deserted battle I had :(
I tried it 8 times using different strategies (got the closest using this setup). Still not convinced that this was the best setup, but the Guardian just wasn't doing anything in the end.
Hint: Make sure when your Dwarf is about to upgrade, make the main weapon wisdom based and early on, use the most appropriate artifact that suits the dwarf you are trying to create - Doing this, the lowest wisdom was my warrior with 50 wisdom. But I do wish I had started 'sacrifice' runs about 20 levels earlier to activate Mug for additional wisdom - I think probably Guardian is the way to go, but I was getting toasted!
The only suggestion is to make Mythic Equipment much higher stats. They seem to overall only be about 2 stats higher than legendary.
The demo is actually designed to stop the player somewhere around battle 120... but certain strategies apparently let you reach even battle 300+
Yeah, Mythic Equipment is basically just maxed out Legendary Equipment (actually Mythic indicates 95% or higher of the items MAX stats). So it can happen that you get a 94% MAX gear which would then be legendary... I will look into this in the future to have a clearer design.
Cheers! I have a sneaking suspicion that the way forward is 9 thief's and maybe??? 1 guardian all with dancing daggers, and Mug and Cain, and of course as many Poison vials to increase Dex early on. I got my Thief up to 48% dodge, wondering if it can get up to 60ish
Yeah, this strategy unfortunately didn't work. Its too hard to dodge up high enough. I got dex up to over 200 (over 50%) for each thief but still got crushed.
I think you need to organise a session of various skilled play styles, as some of the scales, ranks and type of gear are not usable - for me the large blades (come too late for early game use), and Titan gear goes straight to the rubbish bin, as they dont have enough stats, same with the Divine and new "moon" (?) gear (but they do have more stats) cos stats are too low, and often Green Gear is better than Purple and Gold gear (because they have a reduced critical stat by comparison) - I say "various skilled play styles" because I target DPS (which is mostly linked to Dexterity) while trying to keep the Strength high (across _all_ character types) - it would nice to Tweak Divine + Moon gear, and replace the current Titan gear with a new formula, but I dont know how that affect other "play styles" or "build types" - you really need a "group feedback session" for that, so others know why some changes are _not_ made (but rather just tweaks, etc)
I just had a run to 48-ish where the last battle lasted 5 min + (maybe longer) as my "dagger boy" had an item on him he managed to beat down 4 shield orcs and 4 banner boys, but died on the very final hit (whit succeded) - on the end of battle screen I wanted to check what item it was and what his gear was - it would be nice (on defeat) to be able to click the dead dwarves and have either their character sheet come up on the right or their character (which you could mouseover) to get their character sheet - this is beside the current layout where you get battle stats on mouseover (of dead or alive) dwarves
I played the 22-11-16 demo that had sound (in the browser on itch.io), and I think I played 30-11 and 09-12 demos (or one of them) that also had sound, but this 23-01-11 no longer has (working) sound. (note I am in Chromium on RPiOS)
PS. Can you also add a second Menu key (specifically for brouser use) like CTRL+M or just M, as ESC takes the game out of fullscreen in the browser - as a desktop app, Esc is quite normal for a menu, but not in a browser, so a second key option would be nice (I thought there was one?)
Hmm, sound should still be working. Did you try turning the volume to OFF in the menu and then increasing it again? Maybe also try clearing cookies as I made some changes to how sound and music interact in the latest patch.
Good idea, I think I can add 'M' as an additional key.
One thing I would like to comment on is the change of a boss every 5 rounds in waves 80+. I feel a bit limited in trying to optimize my characters from level 1 by using the artifacts that that apply stats on level up, since by then I tend to have enough artifacts to do so, While I do appreciate a higher amount of artifacts with more elites, I find it hard to build a fresh character in half the time, especially if I'm trying to get wisdom due to the on-battle effect as opposed to a level-based one.
However, I still like how once a dwarf is a high level that the mug of everlasting bock is superior, so I don't think I want the item itself changed-do you plan on any changes that would make it easier to re-assign dwarves once we hit 80 waves?
Since there are more enemies, your dwarves will also get more EXP on higher battles. So new dwarves will level pretty quickly, but only the veteran dwarves will be able to achieve high WISDOM by drinking beer from an early battle on. This is actually intended design.
Also, 'Tome of Insight' can help new dwarves catch up faster.
Balancing is of course always ongoing and I will keep an eye on this, but currently there are no changes planned for the levelling process.
Thanks for the reply! I have a lot of fun with this game, and I recently came back to it after a lot of the new changes. Looking forward to how this game innovates in the future.
I'm just joking. It's just easier to maintain builds this way (as I only have to make 1 build). You can always download the game here or on Steam without ads.
is the skill tree only going to have passives or will it contain skills that you can activate mid-battle? is there a way to unequip certain items from dwarfs without having to equip another one?
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omg i need the extra upgrades are they avilable on itch
The full game will only be available on Steam (for now).
stick thank u so much
How do artifacts work? I am trying to equip a poison vial the only way the game has shown me to, by picking up the vial and left clicking my thief. But the vial does not equip. In fact it would not equip to any of my dwarfs. help
There are 2 smaller squares below each dwarf that can hold the artifacts :)
Thank you great dwarf leader
I like this game!
was working perfectly for many months now, but i noticed this is an updated version, adn I know 32bit Raspberry Pi OS also updates audio DLL's recently, so can someone confirm on currently available Chrome Browser, current game version c0.8.6 crashes after fist background music ends.
Is there a way to save?
The game auto-saves after every battle.
what does inspire do?
Should say so in the Guide: increase attack speed and movement speed for all dwarves by 25% for 5 seconds.
how do i retreat? i cant seem to retreat
This feature is only available in the Steam demo (for now)
don't tell him I told you this, but there is still a way to retreat.
just back out of the game and go back in. The game treat it as if you retreated.
I just exit the game, although it doesn't save anything after the most recent battle you won
Also, would it be possible to show the base stats of every dwarf next to the gear enabled stats? E.g. WIS 72 (50), where the number in the bracket is the base stat.
You can see the base stat of each dwarf when you hover over them in the detailed view (Inventory -> click on EXP bar over the dwarf)
I have noticed that the retreat capability is disabled after logging out of the game - even if paid for. This has caught me out a couple of times when I have resumed a game and forgot to go to the Shop.
Yeah, the white flag/retreat capability is only per session. When you log out and come back you need to motivate your dwarves again. They don't like fleeing.
You haven't met my dwarves; they love fleeing.
why cant i modify some names or change some names......
You can only use English letters without numbers, 3-16 characters.
why does my screen not scroll along with my units suddenly? it used to.......
The tutorial should have taught you that you can switch between automatic and manual camera with right-click...
and what is a "level"?
The level of the character (as in most RPGs).
;-; i neeeeed more updates and i cant unblock steam with my unblocker
What?
I think he's a child, and his school gave him a computer to use with restrictions, and one of those is banning steam.
im addictied lol this is ngl such a great
sorry for sending so much messages but i dont got discord
and why does it say final update does taht mean no more updates for this itch version ;-;
It also says 'Final update v2', so there might be a v3...
and what stat gives ur units more hp?
Stamina. It should all be written in the Guide (press 'ESC' during battle preparation -> Guide).
and honestly i think bleeding shoould do dmg since its just logical and why cant posion stack? ps. im not a grinder/no-lifer on this game
my screen just froze with the crazy games logo......
why is there a crazy game logo and so many adds?
and i think the chance of lengends and mythics are way to low like, nearly impossible to get a legend not even counting a mythic
There is only one ad during loading the game. All other ads are optional to make the game a bit easier (you don't have to watch a single ad while playing the game).
and what does bleeding do?
-50% healing and movement speed
and can u make the other upgrades avalible in this mode? it would mean alot to me and upgrade the game quality ALOT
More Upgrades will become available throughout development.
ngl BEST GAME EVER
Thank you very much :)
If you want your questions answered it would probably be the best idea to join the Discord.
Is the water staff better then the holy staff? like can it heal without using its super?
All Holy Staves (Water Staff is a Holy Staff) also heal with their basic attack. It's probably best to join the Discord if you want fast answers to your questions :)
Will do.
I got a troop with over 100 int.
Awesome game!! But I am on macOS, so I cannot buy the Steam-version. If I play it online I cannot get all upgrades. Is there a solution how I can get all upgrades? I actually would be willing to pay, certainly!
Hey, thanks for playing! Currently the web version and the Steam demo are almost the same (Steam has a few more features, but the amount of available upgrades is the same). The current focus is to release on Steam for Windows. I will then look into options for other systems!
Ok thanks - good luck with the release. It's really a great game. I love the fact that you can play it in several ways, like
For some reason when my dwarves die they aren't permanently dead. Also what's the official version, I'm playing the Steam demo but don't know if I should play the browser one if it's newer. And I saw a picture of someone fighting a dragon and I've never seen that. Is it possible
Hey, I changed the default mode to 'Glory', which means your dwarves will be revived if you win the battle. The old (and true) mode is 'Death', you can change it in the options.
Steam demo will always be more up to date.
I'm working on the 'Raids' feature which will only be available in the official version on Steam (fighting against trolls and dragons). Everything you see about that are just teasers from the devlog.
Thank you! This game is so fun to play, and I can't wait for the full version.
sound is working again on RPiOS in Chrome as of 3 weeks ago, thanx (sorry NZ weather has been a side track for that long)
ROCK AND STONE
Hey there,
We are an indie publisher mainly focused on PC games, and our main platform is the Microsoft Store. This game caught our attention.
I understand that it is about to be released on Steam and that you are publishing it yourself. We can help you publish it on Steam, and if the results are good, we can also help you publish it on the Microsoft Store, Play Store, and App Store.
If this is something that you'd be interested in, please send an email to mark.lauz@gametroopers.net.
not a bad game!!!!
I really like this game! After trying so many different strategies this is the best I managed to get (lvl 154). Most of my equipment is mythic, with all Dwarves fitted with Mug of Everlasting Bock and Cane of the Ancient (all Legendary and above). This level was actually the first deserted battle I had :(
I tried it 8 times using different strategies (got the closest using this setup). Still not convinced that this was the best setup, but the Guardian just wasn't doing anything in the end.
Hint: Make sure when your Dwarf is about to upgrade, make the main weapon wisdom based and early on, use the most appropriate artifact that suits the dwarf you are trying to create - Doing this, the lowest wisdom was my warrior with 50 wisdom. But I do wish I had started 'sacrifice' runs about 20 levels earlier to activate Mug for additional wisdom - I think probably Guardian is the way to go, but I was getting toasted!
The only suggestion is to make Mythic Equipment much higher stats. They seem to overall only be about 2 stats higher than legendary.
Congrats on a great game!
Quite impressive without deserting!
The demo is actually designed to stop the player somewhere around battle 120... but certain strategies apparently let you reach even battle 300+
Yeah, Mythic Equipment is basically just maxed out Legendary Equipment (actually Mythic indicates 95% or higher of the items MAX stats). So it can happen that you get a 94% MAX gear which would then be legendary... I will look into this in the future to have a clearer design.
Thanks for playing! Hammers high!
Cheers! I have a sneaking suspicion that the way forward is 9 thief's and maybe??? 1 guardian all with dancing daggers, and Mug and Cain, and of course as many Poison vials to increase Dex early on. I got my Thief up to 48% dodge, wondering if it can get up to 60ish
Yeah, this strategy unfortunately didn't work. Its too hard to dodge up high enough. I got dex up to over 200 (over 50%) for each thief but still got crushed.
Actually, there was a screenshot on the Discord of a victory in battle 400 with 10 thieves. So I think you are onto something ;)
Mmmm, I will try again!
I think you need to organise a session of various skilled play styles, as some of the scales, ranks and type of gear are not usable - for me the large blades (come too late for early game use), and Titan gear goes straight to the rubbish bin, as they dont have enough stats, same with the Divine and new "moon" (?) gear (but they do have more stats) cos stats are too low, and often Green Gear is better than Purple and Gold gear (because they have a reduced critical stat by comparison) - I say "various skilled play styles" because I target DPS (which is mostly linked to Dexterity) while trying to keep the Strength high (across _all_ character types) - it would nice to Tweak Divine + Moon gear, and replace the current Titan gear with a new formula, but I dont know how that affect other "play styles" or "build types" - you really need a "group feedback session" for that, so others know why some changes are _not_ made (but rather just tweaks, etc)
Balancing is an ongoing process that is actively being discussed on discord.
The "green gear being better than purple gear" is a known problem. I'll probably have to revamp the item system at some point.
I just had a run to 48-ish where the last battle lasted 5 min + (maybe longer) as my "dagger boy" had an item on him he managed to beat down 4 shield orcs and 4 banner boys, but died on the very final hit (whit succeded) - on the end of battle screen I wanted to check what item it was and what his gear was - it would be nice (on defeat) to be able to click the dead dwarves and have either their character sheet come up on the right or their character (which you could mouseover) to get their character sheet - this is beside the current layout where you get battle stats on mouseover (of dead or alive) dwarves
Not a bad idea. I'll think about it!
I played the 22-11-16 demo that had sound (in the browser on itch.io), and I think I played 30-11 and 09-12 demos (or one of them) that also had sound, but this 23-01-11 no longer has (working) sound. (note I am in Chromium on RPiOS)
PS. Can you also add a second Menu key (specifically for brouser use) like CTRL+M or just M, as ESC takes the game out of fullscreen in the browser - as a desktop app, Esc is quite normal for a menu, but not in a browser, so a second key option would be nice (I thought there was one?)
Hmm, sound should still be working. Did you try turning the volume to OFF in the menu and then increasing it again? Maybe also try clearing cookies as I made some changes to how sound and music interact in the latest patch.
Good idea, I think I can add 'M' as an additional key.
One thing I would like to comment on is the change of a boss every 5 rounds in waves 80+. I feel a bit limited in trying to optimize my characters from level 1 by using the artifacts that that apply stats on level up, since by then I tend to have enough artifacts to do so, While I do appreciate a higher amount of artifacts with more elites, I find it hard to build a fresh character in half the time, especially if I'm trying to get wisdom due to the on-battle effect as opposed to a level-based one.
However, I still like how once a dwarf is a high level that the mug of everlasting bock is superior, so I don't think I want the item itself changed-do you plan on any changes that would make it easier to re-assign dwarves once we hit 80 waves?
Since there are more enemies, your dwarves will also get more EXP on higher battles. So new dwarves will level pretty quickly, but only the veteran dwarves will be able to achieve high WISDOM by drinking beer from an early battle on. This is actually intended design.
Also, 'Tome of Insight' can help new dwarves catch up faster.
Balancing is of course always ongoing and I will keep an eye on this, but currently there are no changes planned for the levelling process.
Thanks for playing and getting this far!
Thanks for the reply! I have a lot of fun with this game, and I recently came back to it after a lot of the new changes. Looking forward to how this game innovates in the future.
Dang, now that it's on crazy games I can't play at school lol.
since when did this game use crazy games? and have ads last i checked wasnt it unity
Since I ran out of donations
raspberry plastic tickle bear
I'm just joking. It's just easier to maintain builds this way (as I only have to make 1 build). You can always download the game here or on Steam without ads.
is the skill tree only going to have passives or will it contain skills that you can activate mid-battle? is there a way to unequip certain items from dwarfs without having to equip another one?
Skill tree will be mainly passive improvements and "when X happens, Y will trigger".
There probably won't be any real active skill mid-battle, ever. Only thing I could imagine is maybe picking up some extra loot/gold by clicking.
There is no way to unequip items (except artifacts), the dwarf will only trade you for new items!
nice
Gosh this is impressive.