Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 151 to 157 of 157 · Previous page · First page

This game is pretty simple and fun. It has replayability becuase of it's RNG and the different builds I can try out. However, I got steam rolled in my 4th or 5th fight which is funny. Other than that it is a good demo that showcases the mechanics and the general flow of the game

Thanks for the showcase video. It's about choosing your battles carefully (ok, and sometimes RNG just decides to steamroll you).

I love the game! Rerolling needs a little tuning though, you can get stuck where you can't afford to buy anything, can't afford to reroll, and there are no battle options. Great otherwise!

Actually you should be able to still press the "Reroll" button if there are no Battle options available, even if you are out of gold. This is just not reflected in the UI yet.

I like the game a lot! My only comment is that it sucks to get to your third or fourth round, get defeated, and then have to start over again from scratch. 

Yes, i know that this is a problem for now. In the future I want to implement an "exploration" mode and/or a passive skill tree/modifier tree which persists even if you have to start over. Imagine for example "your archers will shoot 1 additional arrow".

What you are playing here is just the early prototype for the core gameplay.

Thanks for playing my game!

I like that idea! Just died after doing well for several rounds so I am done for a while, but I hope you post on Reddit when it gets updated!

The game shows promise, but the reroll cost needs to be eliminated.  Because of bad luck on rerolls, I was forced into a battle that I couldn't win.

Also, it's not clear what some items do.  Is a water staff an offensive or defensive object?  The tooltip needs to explicitly spell this out, please.

(+1)

Thanks for playing. The reroll cost is there to enforce a more strategic thinking. The value can maybe be tuned.

Yes, item explanations will definitely be added!

Right now it seems that having a small offensive force + a ton of healing shamans is the way to go

(+1)

Thanks for playing the game! Yeah, healing probably needs to be tuned down a little.

(4 edits)

https://prnt.sc/D9dDLbwMvkcq
https://prnt.sc/rukcILO1_G3e
came back to play again and it's fun trying to get each dwarf to use something different (just a few dupes), mostly the staffs have been saving my butt though 


edit:

https://prnt.sc/KPadKC5JmAuH eventually it becomes a challenge to try to get as many dwarves over the limit as you can although they tend to die if you try to fight against any sort of shaman combination on an enemy team due to the firebird that kinda murks them all

also having more than 30+ speed is such a nice feeling lol, some of these characters are running faster than the firebird

(+1)

Amazing to see someone get this far! Feel free to join the discord and provide feedback/suggestions for the further development of the game.

This game is pretty damn fun, I think you have a shot at making something very big if you polish it

This game is really funny! :D

Viewing most recent comments 151 to 157 of 157 · Previous page · First page